![]() The biggest disappointment lies in setting, however, as Severed‘s two chapters plot a reverse course through two stages from Isaac’s journey in the main game. Dead Space titles have thrived in these moments (sometimes hours) of desperation, so to see Visceral move away from that model is disappointing. Just when things feel the most desperate and involved is when Severed cuts it off. Unfortunately, Severed only lasts for two hours (at the most), and while that may be long enough for the animated Dead Space films ("Downfall" and "Aftermath") to create meaningful connections between consumer and media, the DLC just needs more time. For those who have played Extraction, these characters will immediately conjure emotional significance, but the voice acting is strong enough to pull at newcomers’ heart-strings, as well. Dropped into the midst of Isaac Clarke’s necropocalypse, security officer Gabe Weller has to plow his way through limbs and fleshy bits to reach quarantined wife Lexine Murdoch, stymied by various twists, per Dead Space tradition. ![]() The sum of Severed‘s parts is not greater than the whole, but that’s not to say that each self-contained piece is lackluster. It places an ungainly weight on the shoulders of dismemberment combat for this extension of Dead Space: Extraction‘s fiction creating a dichotomy as uncomfortable as traipsing backward through already tired levels. What’s left?ĭead Space 2‘s first single-player DLC Severed stays focused on the implication of its title, perhaps to the detriment of the overall package. ![]() Take Dead Space 2, subtract the hallucinations, the Zero-G segments, the puzzles, the element of discovery, the fresh (if languished) environments, and Isaac Clarke himself. ![]()
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